Why Nintendo Greenlit Hyrule Warriors: Age of Calamity

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The Legend of Zelda: Breath of the Wilds has a brand new prequel, in the form of Hyrule Warriors: Age of Calamity. Or is this a spin-off? It's difficult to tell any more.

The line between the established Hyrule Warriors gameplay and the newly revamped Zelda conventions of Breath of the Wild are to blur somewhat with Age of Calamity. Zelda overseer Eiji Aonuma has gone out of his way to make sure that Koei Techmo gets a lot more opportunity to collaborate with Nintendo this time around, so that the resulting game feels like more of an extension of Breath of the Wild, rather than some other side game that doesn't add anything to the lore.

Yes, Zelda Timeline theorists, this game is for you. It's practically built with you in mind. Have fun tearing it to shreds and discovering all of its many inevitable flaws and inconsistencies.

The story of the creation of Age of Calamity, and, but extension, the entire Hyrule Warriors series, is fascinating. This was originally Koei Techmo's idea, as the studio really wanted to make a Zelda game with their own unique flavour.

Eiji Aonuma was on board with this, but Shigeru Miyamoto "flipped the tea table" yet again, and demanded that Hyrule Warriors instead by a traditional musou game with a Zelda flavour, reversing the original plans.

From the sound of it, Age of Calamity will finally give Koei Techmo to blend the two franchises in the way they always wanted to.

The big question, then, is whether we'll get Linkle as a playable character. Oh, I hope so!

Anyway, stay safe, lots of love,

BretonStripes () and Kotor ()

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